ulls造句
例句與造句
- Hahsomdiver , t maister ull play t devil tomorn , and he ll do weel
反正,主人明天早上一定要鬧一場,鬧個好看。 - No matta u r a devil or an angel , ull always b as beautiful as an angel
不管你是惡魔或是天使, ?永遠都會跟天使一樣的美 - No matta where i go ull always b with me , coz ull always be in my heart
不管我到了哪里, ?永遠都會跟著我,因為?永遠都會在我心里 - Ull - scale value
滿刻度值 - Ur company has more talented staff and strong foundation . our products ull of vigour and develop rapidly
我們的公司人才濟濟,基礎雄厚。我們的產品充滿活力,日新月異。 - It's difficult to find ulls in a sentence. 用ulls造句挺難的
- O ur company has more talented staff and strong foundation . our products ull of vigour and develop rapidly
我們的公司人才濟濟,基礎雄厚。我們的產品充滿活力,日新月異。 - It puts the author plentiful benefits . now thc 13m svstcffi ss dfoduct has bccfl dut lllto iatkct ull thc cofidltlotl this atlde sums upthe author ’ s research and outcome
目前,本系統作為產品已經成功投放市場,本文就是在此基礎上對作者的研究工作及成果的歸納和總結。 - 1 we usually give a fi = ull details for enquiries but for the military style we want quick shipment and have no time to put a collection together so we are selecting from our buyers samples
我們通常會提供詳細的fi ull資料,但是對于軍用款式,我們要求盡快裝運,沒有時間將一整套備齊,因此我們正從買家的樣品中挑選。 - In this paper , i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching , which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes , i n which we induced the index list to every points on the surface of object , and connected the related points to get sub polygons on surface and in turn get the mesh model , we replace triangulation process of disordered points cloud by edge - pool searching . ; ( 2 ) reconstruction based on degenerated - polygon - intersection , which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face , which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons , which is consistent between the continuous polygons and the discontinuous ones . the intersection of degenerated polygons is similar to the convergence of two ordered lists , which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing , in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette , and we have to calculate the intersection of all such line segments , the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object
同時利用共極線原理把三維計算投影到二維平面以降低求交計算的復雜度,該算法可以減少光錐向圖像平面投影計算的次數,以邊池搜索取代散亂點集上進行的三角剖分; ( 2 )基于退化多邊形求交的多面體可見殼模型重構,系統引入退化多邊形的概念,把錐體平面的交集中不連通的部分用一個退化多邊形來表示,并引入了新的基于退化多邊形的求交算法,與傳統多面體可見殼重構相比,該算法有以下幾點創新:在圖像平面以退化多邊形組織投影錐體和物體輪廓的交集,把任意錐面與物體輪廓的交集歸一到一個退化多邊形;基于退化多邊形的二維平面上多邊形快速相交算法,該算法在一定程度上就是兩個有序鏈表的合并,大大簡化了先前的布爾求交計算; ( 3 )基于光線跟蹤的算法,該算法中所有通過輪廓頂點的光線和對應其它圖像輪廓的光錐進行求交計算,最后得到每次求交計算得到線段的交集,該線段的頂點就認為是物體表面點,從而得到物體表面的點云。 - By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building
與己有的三維變換方法相比較,該方法不但成功地填補了由于投影區域擴張而產生的第一類空洞,而且成功地填補了由于空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫游;基于物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了算法的效率:與通常的正向映射算法相比,此算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基于極線幾何的快速逆映射算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基于極線幾何的快速3 ‘一中國科學院軟件研究所博士學位論文基于圖象的快速繪制技術的研究逆映射算法,從多幅參考圖象精確合成當前視點目標圖象。